Eli Asimow

Projects Side Quests Resume
eliasimow@gmail.com GitHub LinkedIn

Animation Path-Traced Renderer

CUDA scene rendering with bounding volume hierarchy and OPTIX denoising optimizations

Cumulus

DX12 raymarched cloud rendering with novel creation and interaction

TreeVigorate

Nutrient based procedural tree growth implemented as a Maya plugin

BIKER BATTER BOY

Unity game with PD controlled AI and procedural animations

Vulkan Grass

GPU accelerated grass rendering with wind simulation and culling optimizations